school banner

Age Related Expectations for each programme of study have been identified and created based on scheme delivered.

Computing Systems and Network

EYFS Year 1 Year 2 Year 3 Year 4 Year 5 Year 6

To be able to understand
what a computer
keyboard is and
recognising some letters
and numbers.
To know that a mouse can
be used to click, drag and
create simple drawings.
To know that to use a
computer you need to log
in to it and then log out at
the end of your session.
To know that different
types of technology can be
found at home and in
school.
To know that you can take
simple photographs with a
camera or iPad.
To know that you must
hold the camera still and
ensure the subject is in the
shot to take a photo.

To know that "log in and
log out" means to begin
and end a connection with
a computer.
To know that a computer
and mouse can be used to
click, drag, fill and select
and also add backgrounds,
text, layers, shapes and
clip art.
To know that passwords
are important for security.
To know that when we
create something on a
computer it can be more
easily saved and shared
than a paper version.
To know some of the
simple graphic design
features of a piece of
online software.

To know the difference
between a desktop and
laptop computer.
To know that people
control technology.
To know that buttons are a
form of input that give a
computer an instruction
about what to do (output).
To know that computers
often work together.

To know what a tablet is and
how it is different from a
laptop/desktop computer.
To understand what a
network is and how a school
network might be
organised.
To know how the internet
uses networks to share files.
To know what a packet is
and why it is important for
website data transfer.
To know the roles that
inputs and outputs play on
computers.
To know what some of the
different components inside
a computer are e.g. CPU,
RAM, hard drive, and how
they work together.

To understand that
software can be used
collaboratively online to
work as a team.
To know that you can use
images, text, transitions
and animation in
presentation slides. 

To know how search
engines work.
To understand that
anyone can create a
website and therefore we
should take steps to check
the validity of websites.
To understand what
copyright is.
To know the difference
between ROM and RAM.

To understand the
importance of having a
secure password and what
"brute force hacking" is.
To know that the first
computers were created
at Bletchley Park to crack
the Enigma code to help
the war effort in World
War 2.

Programming

EYFS Year 1 Year 2 Year 3 Year 4 Year 5 Year 6

To know that being able to
follow and give simple
instructions is important
in computing.
To understand that it is
important for instructions
to be in the right order.
To understand why a set of
instructions may have
gone wrong.

To understand that an
algorithm is when
instructions are put in an
exact order.
To understand that
decomposition means
breaking a problem into
manageable chunks and
that it is important in
computing.
To know that we call
errors in an algorithm
'bugs' and fixing these
'debugging'.
To understand the basic
functions of a Bee-Bot.
To know that you can use a
camera/tablet to make
simple videos.
To know that algorithms
move a bee-bot accurately
to a chosen destination.

To understand what
machine learning is and
how that enables
computers to make
predictions.
To know that abstraction
is the removing of
unnecessary detail to help
solve a problem.
To know that coding is
writing in a special
language so that the
computer understands
what to do.
To understand that the
character in ScratchJr is
controlled by the
programming blocks.
To know that you can
write a program to create
a musical instrument or
tell a joke.

To know that Scratch is a
programming language
and some of its basic
functions.
To understand how to use
loops to improve
programming.
To understand how
decomposition is used in
programming.
To understand that you
can remix and adapt
existing code.

To understand that a
variable is a value that can
change (depending on
conditions) and know that
you can create them in
Scratch.
To know what a
conditional statement is in
programming.
To understand that
pattern recognition means
identifying patterns to
help them work out how
the code works.
To understand that
algorithms can be used for
a number of purposes e.g.
animation, games design
etc.

To know that a soundtrack
is music for a film/video
and that one way of
composing these is on
programming software.
To understand that using
loops can make the
process of writing music
simpler and more
effective.

To know that there are
text-based programming
languages such as Logo
and Python.
To know that nested loops
are loops inside of loops.

Creating media

EYFS Year 1 Year 2 Year 3 Year 4 Year 5 Year 6

N/A

To understand that
holding the camera still
and considering angles
and light are important to
take good pictures.
To know that you can edit,
crop and filter
photographs.
To know how to search
safely for images online.

N/A

To know that different
types of camera shots can
make my photos or videos
look more effective.
To know that I can edit
photos and videos using
film editing software.
To understand that I can
add transitions and text to
my video.

N/A

To understand that stop
motion animation is an
animation filmed one
frame at a time using
models, and with tiny
changes between each
photograph.
To know that
decomposition of an idea
is important when
creating stop-motion
animations.
To know that editing is an
important feature of
making and improving a
stop motion animation.

N/A

Data Handling

EYFS Year 1 Year 2 Year 3 Year 4 Year 5- Year 6

To know that sorting
objects into various
categories can help you
locate information.
To know that using yes/no
questions to find an
answer is a branching
database.

N/A

To understand that you
can enter simple data into
a spreadsheet.
To understand what steps
you need to take to create
an algorithm.
To know what data to use
to answer certain
questions.
To know that computers
can be used to monitor
supplies.

N/A

To know that computers
can use different forms of
input to sense the world
around them so that they
can record and respond to
data. This is called ‘sensor
data’.
To know that a weather
machine is an automated
machine that responds to
sensor data.
To understand that
weather forecasters use
specific language,
expression and
pre-prepared scripts to
help create weather
forecast films.

To know that Mars Rover
is a motor vehicle that
collects data from space
by taking photos and
examining samples of
rock.
To know what numbers
using binary code look like
and be able to identify
how messages can be sent
in this format.
To know what simple
operations can be used to
calculate bit patterns.

To know that data
contained within barcodes
and QR codes can be used
by computers.
To know that Radio
Frequency Identification
(RFID) is a more private
way of transmitting data.
To know that data is often
encrypted so that even if it
is stolen it is not useful to
the thief.

Online safety

EYFS Year 1 Year 2 Year 3 Year 4 Year 5 Year 6

N/A

To know that the internet
is many devices connected
to one another.
To know that you should
tell a trusted adult if you
feel unsafe or worried
online.
To know that people you
do not know on the
internet (online) are
strangers and are not
always who they say they
are.
To know that to stay safe
online it is important to
keep personal information
safe.
To know that 'sharing
online means giving
something specific to
someone else via the
internet and 'posting'
online means placing
information on the
internet.

To understand the
difference between online
and offline.
To understand what
information I should not
post online.
To know what the
techniques are for
creating a strong
password.
To know that you should
ask permission from
others before sharing
about them online and
that they have the right to
say 'no.'
To understand that not
everything I see or read
online is true.

To know that not
everything on the internet
is true: people share facts,
beliefs and opinions
online.
To understand that the
internet can affect your
moods and feelings.
To know that privacy
settings limit who can
access your important
personal information
Information, such as your
name, age, gender etc.
To know what social media
is and that age restrictions
apply.

To understand some of the
methods used to
encourage people to buy
things online.
To understand that
technology can be
designed to act like or
impersonate living things.
To understand that
technology can be a
distraction and identify
when someone might
need to limit the amount
of time spent using
technology.
To understand what
behaviours are
appropriate in order to
stay safe and be respectful
online.

To know different ways we
can communicate online.
To understand how online
information can be used to
form judgements.
To understand some ways
to deal with online
bullying.
To know that apps require
permission to access
private information and
that you can alter the
permissions.
To know where I can go for
support if I am being
bullied online or feel that
my health is being affected
by time online.

To know that a ‘digital
footprint’ means the
information that exists on
the internet as a result of a
person’s online activity.
To know what steps are
required to capture
bullying content as
evidence.
To understand that it is
important to manage
personal passwords
effectively.
To understand what it
means to have a positive
online reputation.
To know some common
online scams.